Aye! Stranger! Come sit and share a tale. I know I be but 3 hands high but I will spin you a tale of wonder and peril, where great deeds came even to the hands of one so diminutive as me! This harp may look like but a lap harp to you but in the heat of battle its strings can be plucked by one learned in the ways of magic to encourage the mighty to great deeds and lend the meek mettle for 1d6 rounds per caster level.
At one point in my life Dungeons and Dragons was incomprehensible. My friends, already familiar with it invited me to play and I was hesitant, but eager to try something new. The first thing I was tasked with was making a character. No amount of a digital RPG’s playing with body sliders and name customization had prepared me for what I thought was a very simple task. My automatic reaction was to ask what my options were. A stack of books taller than me was the reply. Simply put, there isn’t much in the universe that you CAN’T be. Through a number of iterations and versions I’ve explored the world as an elf with a thing for walls of fire, a dragon embarrassed to be stuck in the form of a human child, a cat demon with backwards hands and love for trees, a minotaur with anger issues, a pixie who played conscience for a giant, a swarm of psionic kittens, a gnome who was sure she was about six feet taller than she really was and an android whose story hasn’t yet unfolded.
Nymoia; Gnomish bard, multiclass cleric, multiclass priest, multiclass warlord, multiclass invoker, multiclass druid, multiclass ardent, multiclass artificer.
Once my first character was created with many rolls of dice and a lot of math I didn’t understand at the time, I was thrust into a world of mystery and danger. I played topically staying removed from the events for a while but I was sucked in. My group isn’t a very serious group and there is always time for a laugh when the goliath barbarian defeats a tree folk so soundly, he proceeds to craft a fine dining set (seats 12) which to this day sits in an imaginary forest somewhere in the recesses of the collective imagination of our group. Through the natural progression of the story you grow to love and bond with your character and you can find things that may have seemed awkward in the beginning, like role playing, end up coming very easily after a while. Often the characters take on a life of their own, forming friendships and bitter disputes that the players of those characters wouldn’t dream of having personally.
At one point I thought that was as far as I would take it, I would be a devoted player in the wide worlds spilled forth by my beloved dungeon master’s vibrant imagination. Before long though I was daydreaming about crafting my own universe. I fell into reading D&D books and campaign settings mostly by accident, an article mentioned by a webcomic artist I like was the spark that set my passion aflame. The world which drew my interest was a very old one, revisited for a new edition and it was marvelous. I decided I would be a dungeon master! So the story went full circle and now I am the omnipotent ringleader of a band of adventurers forging their way through my unique world.
What does this have to do with you oh towering outlander? Why it means you have the chance to be my apprentice! I can teach you the ways of being an adventurer who has songs sung of them from the far flung mountains to the distant shore. Or if it be more to your liking I can instruct you in the more loathsome crafts of the villainous lords of men and foul beasts who pit their might (and sometimes win) against foolish travelers who fancy themselves heroes. Come, sit with me as I sing you tales of wonder till the morn!